Tim Hobson
3.26.16 - Added Precomputed Visibility Volumes Tutorial
Posted on March 28th, 2016

Added Precomputed Visibility Volumes page that covers technical information and how to use it for your game development.

Check it out in my Tutorials section under Precomputed Visibility Volumes.

While this feature is primarily used to provide occlusion culling on Mobile it can be used in games for other platforms as well. 

​Keep checking back for more updates coming soon in other sections! 

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